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virtual Array | mesh () const =0 |
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int | numBins () const |
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template<class T > |
T * | find (bool setup=true) const |
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template<class T > |
T * | interface (int levels=-999999, bool setup=true) const |
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virtual string | itemName () const |
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void | setup () |
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string | typeAndName () const |
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| Item (const Item &)=delete |
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virtual | ~Item () |
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void | addChild (Item *child) |
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const vector< Item * > & | children () const |
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virtual void | clearItemListProperty (const PropertyDef *property) |
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void | destroyChild (Item *child) |
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virtual bool | getBoolProperty (const PropertyDef *property) const |
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virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
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virtual double | getDoubleProperty (const PropertyDef *property) const |
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virtual string | getEnumProperty (const PropertyDef *property) const |
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virtual int | getIntProperty (const PropertyDef *property) const |
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virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
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virtual Item * | getItemProperty (const PropertyDef *property) const |
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virtual string | getStringProperty (const PropertyDef *property) const |
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int | getUtilityProperty (string name) const |
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virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
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Item & | operator= (const Item &)=delete |
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Item * | parent () const |
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virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
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virtual void | setBoolProperty (const PropertyDef *property, bool value) |
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virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
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virtual void | setDoubleProperty (const PropertyDef *property, double value) |
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virtual void | setEnumProperty (const PropertyDef *property, string value) |
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virtual void | setIntProperty (const PropertyDef *property, int value) |
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virtual void | setItemProperty (const PropertyDef *property, Item *item) |
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virtual void | setStringProperty (const PropertyDef *property, string value) |
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void | setUtilityProperty (string name, int value) |
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virtual string | type () const |
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The AnchoredMesh class represents meshes that are anchored to the origin; i.e. they can be scaled but not moved. This class does not add any functionality, it just serves to differentiate anchored meshes (which can be meaningfully employed only in the radial direction) and moveable meshes (which can be employed anywhere).