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void | beginUpdate (int numCells) override |
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virtual double | densityFraction (bool graphite, double a, const Array &Jv, double T) const =0 |
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double | densityFractionTolerance () const |
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UpdateStatus | update (MaterialState *state, const Array &Jv) override |
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virtual void | beginUpdate (int numCells)=0 |
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virtual bool | endUpdate (int numCells, int numUpdated, int numNotConverged) |
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int | maxNotConvergedCells () const |
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virtual UpdateStatus | update (MaterialState *state, const Array &Jv)=0 |
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template<class T > |
T * | find (bool setup=true) const |
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template<class T > |
T * | interface (int levels=-999999, bool setup=true) const |
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virtual string | itemName () const |
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void | setup () |
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string | typeAndName () const |
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| Item (const Item &)=delete |
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virtual | ~Item () |
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void | addChild (Item *child) |
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const vector< Item * > & | children () const |
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virtual void | clearItemListProperty (const PropertyDef *property) |
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void | destroyChild (Item *child) |
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virtual bool | getBoolProperty (const PropertyDef *property) const |
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virtual vector< double > | getDoubleListProperty (const PropertyDef *property) const |
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virtual double | getDoubleProperty (const PropertyDef *property) const |
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virtual string | getEnumProperty (const PropertyDef *property) const |
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virtual int | getIntProperty (const PropertyDef *property) const |
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virtual vector< Item * > | getItemListProperty (const PropertyDef *property) const |
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virtual Item * | getItemProperty (const PropertyDef *property) const |
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virtual string | getStringProperty (const PropertyDef *property) const |
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int | getUtilityProperty (string name) const |
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virtual void | insertIntoItemListProperty (const PropertyDef *property, int index, Item *item) |
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Item & | operator= (const Item &)=delete |
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Item * | parent () const |
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virtual void | removeFromItemListProperty (const PropertyDef *property, int index) |
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virtual void | setBoolProperty (const PropertyDef *property, bool value) |
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virtual void | setDoubleListProperty (const PropertyDef *property, vector< double > value) |
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virtual void | setDoubleProperty (const PropertyDef *property, double value) |
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virtual void | setEnumProperty (const PropertyDef *property, string value) |
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virtual void | setIntProperty (const PropertyDef *property, int value) |
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virtual void | setItemProperty (const PropertyDef *property, Item *item) |
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virtual void | setStringProperty (const PropertyDef *property, string value) |
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void | setUtilityProperty (string name, int value) |
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virtual string | type () const |
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DustDestructionRecipe is an abstract class representing recipes for dynamically calculating radiative destruction of dust grains by iterating over the radiation field. The class derives from DynamicStateRecipe so that it fits in the overall dynamic medium state framework. It cooperates with the FragmentDustMixDecorator class to handle each dust mix fragment separately (i.e. different grain materials and/or grain size bins). A subclass can specify a concrete destruction recipe by implementing a single function that takes properties of the radiation field and grain population/size bin under study and returns the corresponding non-destroyed density fraction.
When a DustDestructionRecipe instance is included in the dynamic state configuration of a simulation, it requires there to be one or more medium components with a FragmentDustMixDecorator material mix that has the hasDynamicDensities flag enabled. These media components will be automatically detected and handled.
DustDestructionRecipe::densityFractionTolerance |
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const |
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inline |
This function returns the value of the discoverable double property densityFractionTolerance : "the convergence tolerance on the dynamic density fraction" .
The minimum value for this property is "[1e-6" .
The maximum value for this property is "0.5]" .
The default value for this property is given by the conditional value expression "0.05" .